Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX
![Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX](https://realtimevfx.com/uploads/default/original/3X/6/0/6037ffc15f87a9bfe5b5287ad683cded2a478d8a.jpeg)
Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX
![In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and](https://preview.redd.it/xjr3dj926fh91.png?width=640&crop=smart&auto=webp&s=9f67cfa3b3e9bb24340e19fbd81784395d777559)
In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and
![Aura Texture in Photoshop to UE5 Niagara Ribbon Trail | Download Project Files by Ashif Ali · 3dtotal · Learn | Create | Share Aura Texture in Photoshop to UE5 Niagara Ribbon Trail | Download Project Files by Ashif Ali · 3dtotal · Learn | Create | Share](https://i.ytimg.com/vi/bsui0GiV0ZU/maxresdefault.jpg)